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Designing Sound (MIT Press), by Andy Farnell
Free Ebook Designing Sound (MIT Press), by Andy Farnell
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Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data -- an approach sometimes known as "procedural audio." Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects
- Sales Rank: #175909 in Books
- Brand: imusti
- Published on: 2010-08-20
- Original language: English
- Number of items: 1
- Dimensions: 9.00" h x .94" w x 7.00" l, 2.40 pounds
- Binding: Hardcover
- 688 pages
- Mit Press
Review
A monumental work. This surely has the potential of becoming the sound designer's bible!
(Kees van den Doel, Scientific Computing Laboratory, University of British Columbia)An excellent, practical introduction to sound synthesis methods. The most useful resource on Pure Data that I've come across. Essential reading for anyone wanting to learn how to create sounds.
(Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo)Andy Farnell's Designing Sound is a fantastic and incredibly inspiring book. With hundreds of fully working sound models, this 'living document' helps students to learn with both their eyes and their ears, and to explore what they are learning on their own computer. Perfectly balanced between theory and practice, the book will help students and professionals alike to develop and refine the skills and understanding that they require to synthesize the worlds of sounds around them and the sounds in the imagined worlds of advertising, TV, film, computer games, and their own original audio art. A great textbook, a great workbook, a great way to actually learn how to design sounds -- I can't wait to use Designing Sound in my classes.
(Richard Boulanger, Professor of Electronic Production and Design, Berklee College of Music)Putting the creativity of every single sonic nuance in the hands of the sound designer -- and the listener -- is the gift that Farnell brings through his book Designing Sound. What an empowering experience!
(David Sonnenschein, Director, Musician, and Author of Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema) About the Author
Andy Farnell has a degree in Computer Science and Electronic Engineering from University College London and now specializes in digital audio signal processing. He has worked as a sound effects programmer for BBC radio and television and as a programmer on server-side applications for product search and data storage.
Most helpful customer reviews
0 of 0 people found the following review helpful.
Good book for beginners but not for professionals.
By Masao Ishihama
This book seems to cover almost all the aspects that are needed to design sound. In such sense, this book may work as an encyclopedia for beginners or for specialists to get information outside of their expertise. However, the explanations in every chapters are not written deeply enough to be used for professional works. Theories are written in plain language, but remain in qualitative domain.
17 of 18 people found the following review helpful.
For the Serious Sound Designer
By Owlster
While not for a rank beginner, Andy Farnell's book is an excellent review of acoustical principles related to sound design. This book will be of interest to those who do sound design for film, gaming, and even experimental DJing, and could be used for an undergraduate course in a media studies program or in a beginning electronic music class.
To illustrate the principles needed for sound design and to conceptionalize the methods of realization of a particular sound emulation, Mr. Farnell utilizes an OpenSource programming language known as Pd (Pure Data). Designing Sound is an excellent introduction to Pd and demonstrates how basic physics principles can be turned into sonic entities.
Pd is a project related to programming sound in a similar sense that Processing is related to programming live graphics, and GEM is related to programming live video. Since all of these programming strategies are related, they can be used together (or separately) by artists with interest in live performance art or art installations.
Andy Farnell's book is well written and full of interesting problems. If you are looking for a book that will "hand hold" you through every problem you may be somewhat disappointed. On the other hand, if you are willing to use the excellent reference materials for further study, you will be rewarded.
0 of 0 people found the following review helpful.
Five Stars
By Fialka
My son loves it
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